Procedural Curbs
A road system developed in Unreal Engine 4. Planning to put this on Epic Marketplace soon when it#039;s done. Feature highlights: - Spline-based curbs with instanced mesh. Uses instanced mesh for straight lines and splinemesh for curves. - Automatically generated pavement mesh for corners and straight path. Using the unreal#039;s new ProceduralMeshComponent. - Highly robust corner curbs allow unlimited refinement using multiple curvepoints. - Curb uses Randomized instanced mesh for non-repeating.patter