Gameplay of Half-Life 2 in Unreal Engine 4

I#039;ve imported valve#039;s vanilla meshes and textures to recreate the first map of hl2 in Unreal. I wanted it to be close to the original game#039;s atmosphere. There was a lot of mesh-cleanup work that I#039;ve had to do. And of course lighting, shading and blueprinting. I really wanted to see how these assets turn out in Unreal Engine 4. I would love to have characters walking around in this level how it#039;s supposed to be in the original game. Maybe you want to help me with this? Just join me

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