Procedural Building System in Unreal Engine 4

Latest iteration of our procedural building system that will be submitted to Unreal Engine Marketplace in a few days time. The system utilizes a style-based generation to quickly create highly varied building components. You can customize styles and add your own by following the provided format. The system also utilized advanced shader that will allow pattern profile to be masked out into the individual styles , creating even more variations. These pattern profile ( skins ) can be added/edited via data tab

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