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Quest Design I - Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

Bad quests treat the player as an object to be transported from level to level, using five common quest types to push them through the game without any sense of discovery or exploration. Subscribe for new episodes on Wednesdays! http://bit.ly/SubToEC ___________ Recommended for you: Sequel: Good examples of games that create interesting quests. Quest Design II: http://bit.ly/1kNUElu Why level design that leads nowhere creates disappointment. Negative Possibility Space: http://bit.ly/1oiSfjD ___________

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