UE4 - Farming Simulator Tutorial Part 2 (Grid Cont.)

For Part 1: https://youtu.be/e56d7Z_mAgU Part 2 of my (hopefully) ongoing tutorial series for the creation of a grid-based system similar to that of farming games like Harvest Moon and Stardew Valley. In this video I take you through setting up the grid to not stay spawned underneath permenant objects (like structures or impassable terrain), as well as the creation of an actor that can be placed on the grid and then destroyed, causing the grid to update between being being usable and not being usable. If

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