Hunt: Showdown | Dev Diary #3 | Hunting Grounds | Level Design

The lay of the land, when you are on it, living within it, feels inevitable. But many hands have molded that ineluctable chaos of buildings and trees, equipment and mud, fences and waterways. Today many will speak on the subject of their design: Creative Director Magnus Larbrant, Lead Designer Dennis Schwarz, Producer Fatih Ouml;zbayram, Level Design Director Chris Auty, Lead Environment Artist Marcel Schaika, and Senior Level Designer Turgut Ouml;zbayram. Why that door? Why that window? Why that ladder

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